ObjectTemplate.HasMobilePhysics

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Revision as of 07:47, 20 November 2008 by Pilot 51 (talk | contribs) (New page: == MDT description == If the object is mobile, this should be set to 1 so that the physics engine knows. This property sets the physics engine to calculate the object in the world as a mob...)
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MDT description

If the object is mobile, this should be set to 1 so that the physics engine knows. This property sets the physics engine to calculate the object in the world as a mobile object. If you turn this on, the object will settle to the ground. For it to be stable, it should have springs and wheels or floaters. SetHasMobilePhysics is another name for this property.

Source and more details

Additional Description