ObjectTemplate.SetDevMod

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MDT description

This property modifies how a HandFireArms object fires depending on the soldier's stance (standing, crouching, prone). It modifies the deviance (in degrees); typically, a prone soldier is more accurate than one standing, so has a lower deviance modifier. The parameter positions mean:

x - standing
y - crouching
z - prone

See the related properties for more information.

For Vietnam, there is a fourth argument, which is the devModZoomedFactor.

Source and more details

Additional Description