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  • 21:48, 17 November 2008 diff hist +637 N ObjectTemplate.SetFloatMinLiftNew page: == MDT description == This property is set for ships in their Physics.con files. It sets the minimum lift a floater can exert, compared to gravity (i.e., the speed at which a floater can d... current
  • 21:47, 17 November 2008 diff hist +637 N ObjectTemplate.SetFloatMaxLiftNew page: == MDT description == This property is set for ships in their Physics.con files. It sets the maximum lift a floater can exert, compared to gravity (i.e., the speed at which a floater can d... current
  • 21:45, 17 November 2008 diff hist +399 N ObjectTemplate.SetFlareColorNew page: == MDT description == This property modifies the sun's lens flare color and alpha (transparency: 0 is fully transparent, 255 is opaque). The second argument is which lens flare is affected... current
  • 21:44, 17 November 2008 diff hist +874 N ObjectTemplate.SetFlapLiftNew page: == MDT description == This property sets the amount of lift for a Wing object as it is rotated. SetFlapLift provides lift dependent on what the angle of the flap is, and so can be the com... current
  • 21:43, 17 November 2008 diff hist +974 N ObjectTemplate.SetFireDevNew page: == MDT description == How much deviance should be added when you fire. The arguments mean: x - the base deviance of a shot y - amount added per shot z - amount reduced per server-frame... current
  • 21:41, 17 November 2008 diff hist +455 N ObjectTemplate.SetEntryRadiusNew page: == MDT description == Sets the radius away from an EntryPoint within which a soldier can enter the vehicle. If a soldier is standing within this radius of the entry point, they will enter ... current
  • 21:40, 17 November 2008 diff hist +891 N ObjectTemplate.SetEngineTypeNew page: == MDT description == This property is used in Engine objects to specify where the engine will generate thrust. It is one of the following: c_ETLand - Thrust generated through child spri... current
  • 21:38, 17 November 2008 diff hist +531 N ObjectTemplate.SetDifferentialNew page: == MDT description == How much effect the different gears have on the power transmitted to "wheels". A low differential means the high gear is not much different than low gear. A high diff... current
  • 21:37, 17 November 2008 diff hist +678 N ObjectTemplate.SetDevModNew page: == MDT description == This property modifies how a HandFireArms object fires depending on the soldier's stance (standing, crouching, prone). It modifies the deviance (in degrees); typicall... current
  • 21:36, 17 November 2008 diff hist +616 N ObjectTemplate.SetDampingNew page: == MDT description == The Grip property makes the wheel roll as the vehicle moves (provided it's occupied) and the strength (SetStrength) and damping set the characteristics of the spring.... current
  • 21:35, 17 November 2008 diff hist +298 N ObjectTemplate.SetCrossHairTypeNew page: == MDT description == Sets the type of cross hair to be used (defined in menu files).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetCrossHairT... current
  • 21:33, 17 November 2008 diff hist +464 N ObjectTemplate.SetControlPointIconNew page: == MDT description == This property defines what flag icon is used on the minimap when a soldier's side controls a flag. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20... current
  • 21:31, 17 November 2008 diff hist +469 N ObjectTemplate.SetContinousRotationSpeedNew page: == MDT description == This property sets the movement speed for constantly moving objects. It is for setting an automatic rotation speed, for static objects such as windmills and radars. N... current
  • 21:29, 17 November 2008 diff hist +264 N ObjectTemplate.SetBoneNameNew page: == MDT description == Used to attach kit parts to bones.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetBoneName.shtm Source and more details]'... current
  • 21:28, 17 November 2008 diff hist +290 N ObjectTemplate.SetAutomaticYawStabilizationNew page: == MDT description == Another name for AutomaticYawStabilization.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetAutomaticYawStabilization.shtm... current
  • 21:27, 17 November 2008 diff hist +767 N ObjectTemplate.SetAutomaticResetNew page: == MDT description == This is used to modify the effect of a key or button on the pitch, rotation, etc. If set to 1, it resets the throttle to zero after user input is removed. If this pro... current
  • 21:26, 17 November 2008 diff hist +294 N ObjectTemplate.SetAutomaticPitchStabilizationNew page: == MDT description == Another name for AutomaticPitchStabilization.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetAutomaticPitchStabilization.... current
  • 21:25, 17 November 2008 diff hist +523 N ObjectTemplate.SetAnimationStateNew page: == MDT description == Allows you to set the animation used for the skeleton. The name specifies a .baf file located under the ''Animations'' folder. Normally used for specifying the flag a... current
  • 21:24, 17 November 2008 diff hist +477 N ObjectTemplate.SetAnimatedTextureSpeedNew page: == MDT description == Sets the amount the u/v texture coordinates change per update. It is used for texture animation. For example, this can be used to move the UV coordinates of a tank tr... current
  • 21:23, 17 November 2008 diff hist +446 N ObjectTemplate.SetAmomBarTextPosYNew page: == MDT description == '''DEPRECATED!''' For adjusting the Y position of the ammo bar text number of bullets in the HUD. The spelling of this control was corrected to SetAmmoBarTextPosX; ei... current
  • 21:22, 17 November 2008 diff hist +446 N ObjectTemplate.SetAmomBarTextPosXNew page: == MDT description == '''DEPRECATED!''' For adjusting the Y position of the ammo bar text number of bullets in the HUD. The spelling of this control was corrected to SetAmmoBarTextPosX; ei... current
  • 21:21, 17 November 2008 diff hist +421 N ObjectTemplate.SetAmomBarPosYNew page: == MDT description == '''DEPRECATED!''' For adjusting the Y position of the ammo bar image in the HUD. The spelling of this control was corrected to SetAmmoBarPosX; either is valid, but th... current
  • 21:20, 17 November 2008 diff hist +421 N ObjectTemplate.SetAmomBarPosXNew page: == MDT description == '''DEPRECATED!''' For adjusting the X position of the ammo bar image in the HUD. The spelling of this control was corrected to SetAmmoBarPosX; either is valid, but th... current
  • 21:19, 17 November 2008 diff hist +650 N ObjectTemplate.SetAmmoIconNew page: == MDT description == Sets which ammo icon is displayed for some handweapons, e.g. in file ''Objects/HandWeapons/Bazooka/Objects.con''. There are icons for artillery, bazooka shells, bombs... current
  • 21:14, 17 November 2008 diff hist +412 N ObjectTemplate.SetAmmoBarTextPosYNew page: == MDT description == For adjusting the Y position of the ammo bar text number of bullets in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarTextPosY; either ... current
  • 21:13, 17 November 2008 diff hist +412 N ObjectTemplate.SetAmmoBarTextPosXNew page: == MDT description == For adjusting the X position of the ammo bar text number of bullets in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarTextPosX; either ... current
  • 21:12, 17 November 2008 diff hist +565 N ObjectTemplate.SetAmmoBarSizeNew page: == MDT description == Sets the height of the useful area of the ammo clip, along with SetAmmoBar and SetAmmoBarFill. The ammo clip image itself always has a height of a power of 2; this se... current
  • 21:12, 17 November 2008 diff hist +387 N ObjectTemplate.SetAmmoBarPosYNew page: == MDT description == For adjusting the Y position of the ammo bar image in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarPosY; either is valid.<br> <br> ''... current
  • 21:11, 17 November 2008 diff hist +387 N ObjectTemplate.SetAmmoBarPosXNew page: == MDT description == For adjusting the X position of the ammo bar image in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarPosX; either is valid.<br> <br> ''... current
  • 21:10, 17 November 2008 diff hist +683 N ObjectTemplate.SetAmmoBarFillNew page: == MDT description == Sets the icon to show the ammo clip, along with SetAmmoBar and SetAmmoBarSize. The filepath is relative to the Menu.rfa's Texture directory, e.g. "Ingame[/Magbar Pist... current
  • 21:09, 17 November 2008 diff hist +401 N ObjectTemplate.SetAmmoBarNew page: == MDT description == Sets the icon to show the ammo clip, along with SetAmmoBarFill and SetAmmoBarSize. See SetHudAmmoType for an explanation, and the HUD Icon Tutorial for related inform... current
  • 21:07, 17 November 2008 diff hist +390 N ObjectTemplate.ReloadtimeNew page: == MDT description == Time to reload the weapon with a new clip, after MagSize of bullets or whatever is used up and an AutoReload is specified or manual reload ("R") command is done.<br> ... current
  • 21:07, 17 November 2008 diff hist +489 N ObjectTemplate.RecoilSpeedNew page: == MDT description == How fast a gun recoils. Used for the barrels of machineguns, tanks, artillery, A-T gun, and twice (in an odd way) in the Yamato (but not any other ships). Typical va... current
  • 21:06, 17 November 2008 diff hist +362 N ObjectTemplate.RecoilSizeNew page: == MDT description == For vehicle gun barrels, how far the weapon recoils back on each shot. Typical values: 3 for flak, 3 to 14 for tanks, 50 for defgun.<br> <br> ''[http://mdt.planetbat... current
  • 21:05, 17 November 2008 diff hist +276 N ObjectTemplate.RightAngleMultiplierNew page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RightAngleMultiplier.shtm Source and mo... current
  • 21:04, 17 November 2008 diff hist +415 N ObjectTemplate.RepairFactorNew page: == MDT description == The repair factor is for the engineer's repair kit. For example objectTemplate.RepairFactor 0.15 gives is how much is repaired per 1/30th of a second, i.e. 4.5 Hit... current
  • 21:02, 17 November 2008 diff hist +433 N ObjectTemplate.RememberExcessInputNew page: == MDT description == Normally an object will stop at max/min rotation. If this property is set to 1 (true), it means a delay will occur when returning to the initial setting if the input ... current
  • 20:46, 17 November 2008 diff hist +1,381 N ObjectTemplate.RadiusNew page: == MDT description == Depending on the type of object, ''Radius'' can mean different things. For ControlPoint objects (i.e., flags), the radius determines how close a soldier must be to a... current
  • 20:44, 17 November 2008 diff hist +371 N ObjectTemplate.ScanForEnemySonarsNew page: == MDT description == This property specifies whether this object detects other enemy sonar objects. It is set to c_True (same as "1") for submarine sonars.<br> <br> ''[http://mdt.planetba... current
  • 20:43, 17 November 2008 diff hist +306 N ObjectTemplate.SaveInSeparateFileNew page: == MDT description == This property is valid for only the debug version of the game engine.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SaveInS... current
  • 20:41, 17 November 2008 diff hist +569 N ObjectTemplate.Set1pFovNew page: == MDT description == This controls the field of view in which the first person gun model is shown. It does not alter the standard view of the outside world, only the apparent size of the ... current
  • 20:39, 17 November 2008 diff hist +1,610 N ObjectTemplate.SetAccelerationNew page: == MDT description == When used in Objects.con, this is the amount of acceleration per second an object can gain or lose when rotating in a plane of rotation. See SetRotation for an explan... current
  • 20:35, 17 November 2008 diff hist +2,272 N ObjectTemplate.SetMinRotationNew page: == MDT description == When used in Objects.con, sets the minimum rotation angles in degrees for an object, from its initial position. This and SetMaxRotation define the range of motion of ... current
  • 20:33, 17 November 2008 diff hist +1,105 N ObjectTemplate.SetMaxRotationNew page: == MDT description == When used in Objects.con, this property sets the maximum rotation angles in degrees for an object, from its initial position. This and SetMinRotation define the range... current
  • 20:31, 17 November 2008 diff hist +710 N ObjectTemplate.SetMaxSpeedNew page: == MDT description == When used in Objects.con, this is the maximum speed an object rotates in a plane of rotation in response to the mouse. See SetRotation for an explanation of the plane... current
  • 20:28, 17 November 2008 diff hist +1,099 N ObjectTemplate.SetRotationNew page: == MDT description == ''SetRotation'' sets the direction and angles of a child object attached to the current object by the AddTemplate command. The angle is in terms of yaw/pitch/roll. Yo... current
  • 20:26, 17 November 2008 diff hist +1,108 N ObjectTemplate.SetPositionOffsetNew page: == MDT description == This property sets the offset to adjust the actual lift location from the visible Wing. It exists so that your geometry can be in one place while the actual wing phys... current
  • 20:25, 17 November 2008 diff hist +898 N ObjectTemplate.SetPositionNew page: == MDT description == ''SetPosition'' sets the position of a child object attached to the current object with the AddTemplate command. This position is relative to the center of the parent... current
  • 20:20, 17 November 2008 diff hist +268 N ObjectTemplate.SubPosNew page: == MDT description == If on, the special graphics for a submarine are used.<br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SubPos.shtm Source and more ...
  • 20:11, 17 November 2008 diff hist +679 N ObjectTemplate.SetPcoIdNew page: == MDT description == This property sets the order in which PlayerControlObjects are used. Normally the order is generated automatically by the order in which PlayerControlObjects are adde... current

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