<?xml version="1.0"?>
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	<id>https://pilot51.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jjxclan</id>
	<title>Pilot_51&#039;s Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://pilot51.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jjxclan"/>
	<link rel="alternate" type="text/html" href="https://pilot51.com/wiki/Special:Contributions/Jjxclan"/>
	<updated>2026-05-03T09:39:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AutoReload&amp;diff=529</id>
		<title>ObjectTemplate.AutoReload</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AutoReload&amp;diff=529"/>
		<updated>2008-11-01T02:24:35Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == Setting this property to 1 means that when a weapon is out of ammo it will automatically be reloaded (i.e., the player does not have to hit &amp;quot;R&amp;quot; to reload).&amp;lt;br&amp;gt; &amp;#039;&amp;#039;[htt...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
Setting this property to 1 means that when a weapon is out of ammo it will automatically be reloaded (i.e., the player does not have to hit &amp;quot;R&amp;quot; to reload).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AutoReload.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AutomaticYawStabilization&amp;diff=528</id>
		<title>ObjectTemplate.AutomaticYawStabilization</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AutomaticYawStabilization&amp;diff=528"/>
		<updated>2008-11-01T02:23:38Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == When set to 1, it automatically stabilizes the yaw (right and left) rotation. Note that this property also has the name SetAutomaticYawStabilization.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;[http://md...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
When set to 1, it automatically stabilizes the yaw (right and left) rotation. Note that this property also has the name SetAutomaticYawStabilization.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AutomaticYawStabilization.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AutomaticPitchStabilization&amp;diff=527</id>
		<title>ObjectTemplate.AutomaticPitchStabilization</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AutomaticPitchStabilization&amp;diff=527"/>
		<updated>2008-11-01T02:22:33Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == When set to 1, it automatically stabilizes the pitch (up and down) rotation. Note that this property also has the name SetAutomaticPitchStabilization.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;[http://m...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
When set to 1, it automatically stabilizes the pitch (up and down) rotation. Note that this property also has the name SetAutomaticPitchStabilization.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AutomaticPitchStabilization.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.ArtPos&amp;diff=526</id>
		<title>ObjectTemplate.ArtPos</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.ArtPos&amp;diff=526"/>
		<updated>2008-11-01T02:21:33Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == Enables the artillery user interface for the object when the user right clicks. The vehicle type set with SetVehicleType is normally &amp;#039;&amp;#039;VTArtillery&amp;#039;&amp;#039;, &amp;#039;&amp;#039;VTDefGun&amp;#039;&amp;#039;, &amp;#039;&amp;#039;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
Enables the artillery user interface for the object when the user right clicks. The vehicle type set with SetVehicleType is normally &#039;&#039;VTArtillery&#039;&#039;, &#039;&#039;VTDefGun&#039;&#039;, &#039;&#039;VTBattleship&#039;&#039;, or&#039;&#039; VTDestroyer&#039;&#039;, but can actually be anything.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ArtPos.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AreaValue&amp;diff=525</id>
		<title>ObjectTemplate.AreaValue</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AreaValue&amp;diff=525"/>
		<updated>2008-11-01T02:19:48Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == Set the value of capturing a ControlPoint. Once the total value of captured control points is 100 or more, the opponents&amp;#039; tickets will start to fall.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;[http://md...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
Set the value of capturing a ControlPoint. Once the total value of captured control points is 100 or more, the opponents&#039; tickets will start to fall.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AreaValue.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AnimationSpeedOverTime&amp;diff=524</id>
		<title>ObjectTemplate.AnimationSpeedOverTime</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AnimationSpeedOverTime&amp;diff=524"/>
		<updated>2008-11-01T02:18:12Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == This property determines how an effect&amp;#039;s animation plays over time. It is typically set with two pairs of numbers separated by a &amp;quot;|&amp;quot;. The first &amp;quot;time/speed&amp;quot; pair of n...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
This property determines how an effect&#039;s animation plays over time. It is typically set with two pairs of numbers separated by a &amp;quot;|&amp;quot;. The first &amp;quot;time/speed&amp;quot; pair of numbers is the initial time (always 0) and the initial speed. The second pair always has a relative time of 100 and a final speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AnimationSpeedOverTime.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AnimationSpeed&amp;diff=523</id>
		<title>ObjectTemplate.AnimationSpeed</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AnimationSpeed&amp;diff=523"/>
		<updated>2008-11-01T02:14:08Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == How long an animation runs.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AnimationSpeed.shtm Source and more details]&amp;#039;&amp;#039; &amp;lt;br&amp;gt; ==...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
How long an animation runs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AnimationSpeed.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AngleMod&amp;diff=522</id>
		<title>ObjectTemplate.AngleMod</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AngleMod&amp;diff=522"/>
		<updated>2008-11-01T02:12:35Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == AngleMod is used to modify the collision damage received by an object. This value is set inside the defending object&amp;#039;s Objects.con file, similar to SpeedMod. However,...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
AngleMod is used to modify the collision damage received by an object. This value is set inside the defending object&#039;s Objects.con file, similar to SpeedMod. However, most objects do not have this value set, so have a default of 0; only planes have this value set, and always to 1. The actual expression used is: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 CollisionAngleMod = AngleMod + (1 - AngleMod) * sine( cosine( angle ) * 90 degrees )&lt;br /&gt;
This looks complex, but because the AngleMod is always either 0 or 1, one part or the other of this expression goes away when evaluated. In theory you could set AngleMod to some other value. The angle is the angle of collision between the two objects. Specifically, it is the direction of the attacker compared to the normal of the surface hit of the defender. 0 degrees is head-on. So, for airplanes the final value is simply 1, i.e. the angle an object collides with the plane does not matter, the plane will take full damage. For other objects, this term falls off with angle, e.g. 0 degrees gives 1.0, 30 degrees gives 0.978, 60 degrees gives 0.707, 80 degrees gives 0.270, 90 degrees gives 0.0. So hitting at anything but a glancing blow does nearly full damage. &lt;br /&gt;
&lt;br /&gt;
See the Damage Tutorial for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AngleMod.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AltFireOnce&amp;diff=521</id>
		<title>ObjectTemplate.AltFireOnce</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AltFireOnce&amp;diff=521"/>
		<updated>2008-11-01T02:06:27Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == When AltFireOnce is set to 1, the alternate weapon (normally activated with the right mouse button) will fire only once if the right mouse button is held down. If not...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
When AltFireOnce is set to 1, the alternate weapon (normally activated with the right mouse button) will fire only once if the right mouse button is held down. If not set, holding down the right mouse button will continuously fire the weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AltFireOnce.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AlphaTestRef&amp;diff=520</id>
		<title>ObjectTemplate.AlphaTestRef</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AlphaTestRef&amp;diff=520"/>
		<updated>2008-11-01T02:04:09Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == Argument 1 is a CRD type.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AlphaTestRef.shtm Source and more details]&amp;#039;&amp;#039; &amp;lt;br&amp;gt; == Add...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
Argument 1 is a CRD type.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AlphaTestRef.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AlphaOverTime&amp;diff=519</id>
		<title>ObjectTemplate.AlphaOverTime</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AlphaOverTime&amp;diff=519"/>
		<updated>2008-11-01T02:02:22Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == This property is used to fade effects in and out over time. The values are in terms of &amp;quot;time/alpha&amp;quot;, each separated by a &amp;quot;|&amp;quot;. The TimeToLive property says how long th...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
This property is used to fade effects in and out over time. The values are in terms of &amp;quot;time/alpha&amp;quot;, each separated by a &amp;quot;|&amp;quot;. The TimeToLive property says how long the object will actually live. This argument is a Percentage Series type of argument. The alpha is how opaque the effect object is, a value from 1 (fully opaque) to 0 (fully transparent). The alpha is then linearly interpolated between the alphas set for the given times.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AlphaOverTime.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AllowReloadOnEmptyClipOnly&amp;diff=518</id>
		<title>ObjectTemplate.AllowReloadOnEmptyClipOnly</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AllowReloadOnEmptyClipOnly&amp;diff=518"/>
		<updated>2008-11-01T02:00:40Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == Like the property name says, the weapon can be reloaded only when entirely out of ammo. Currently used for only the M1 Garand.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gam...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
Like the property name says, the weapon can be reloaded only when entirely out of ammo. Currently used for only the M1 Garand.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AllowReloadOnEmptyClipOnly.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AiTemplate&amp;diff=517</id>
		<title>ObjectTemplate.AiTemplate</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AiTemplate&amp;diff=517"/>
		<updated>2008-11-01T01:55:16Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == Set in the Objects.con and Weapons.con files for weapons and vehicles. This property links the object to the AI object made with &amp;#039;&amp;#039;AiTemplate.Create &amp;lt;name&amp;gt;&amp;#039;&amp;#039; in the c...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
Set in the Objects.con and Weapons.con files for weapons and vehicles. This property links the object to the AI object made with &#039;&#039;AiTemplate.Create &amp;lt;name&amp;gt;&#039;&#039; in the corresponding AI/Objects.con or AI/Weapons.con file. &lt;br /&gt;
&lt;br /&gt;
Every PCO (Player Controlled Object, e.g. a weapon or vehicle) needs its own section in Ai/Objects.con, so that AI (bots) can know about it. This is also required if you include another object (i.e. a turret mounted MG) which has its own code. Similarly, every Firearm you create in Weapons.con needs its own section in its Ai/Weapons.con. &lt;br /&gt;
&lt;br /&gt;
.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AiTemplate.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddWorkOnMaterial&amp;diff=516</id>
		<title>ObjectTemplate.AddWorkOnMaterial</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddWorkOnMaterial&amp;diff=516"/>
		<updated>2008-11-01T01:53:47Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == For effects, this sets what ground Material IDs (1-15) the effect will work on.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Ad...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
For effects, this sets what ground Material IDs (1-15) the effect will work on.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddWorkOnMaterial.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddWeaponIcon&amp;diff=515</id>
		<title>ObjectTemplate.AddWeaponIcon</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddWeaponIcon&amp;diff=515"/>
		<updated>2008-11-01T01:52:25Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == Gives the file path in Menu.rfa from the Texture directory to the DDS image file (not Targa, despite the suffix) that shows what the weapon looks like. An example fil...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
Gives the file path in Menu.rfa from the Texture directory to the DDS image file (not Targa, despite the suffix) that shows what the weapon looks like. An example filepath: &amp;quot;Weapon/Icon_axisKnife.tga&amp;quot;. This icon is shown in the heads-up display, in the bottom middle, when you select a new weapon. This property is specified multiple times for a typical soldier (since he has multiple weapons), and the weapons appear in the order specified.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddWeaponIcon.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddVehicleType&amp;diff=514</id>
		<title>ObjectTemplate.AddVehicleType</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddVehicleType&amp;diff=514"/>
		<updated>2008-11-01T01:50:02Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == Defines the type of vehicle repaired by this object, i.e. hangars and repair pads. The first argument is the amount of repair the object can do, with &amp;quot;-1&amp;quot; meaning &amp;quot;in...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
Defines the type of vehicle repaired by this object, i.e. hangars and repair pads. The first argument is the amount of repair the object can do, with &amp;quot;-1&amp;quot; meaning &amp;quot;infinite&amp;quot; (which is the only value BF uses). The second argument is the rate of repair for the given type of object (e.g. for a type of plane). The third argument is the amount the object itself regains in its ability to repair (BF always uses 0, since the amount of repair is always infinite).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddVehicleType.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddToProjectileList&amp;diff=513</id>
		<title>ObjectTemplate.AddToProjectileList</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddToProjectileList&amp;diff=513"/>
		<updated>2008-11-01T01:48:47Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == When set for an object (in BF, a landmine), the minefield warning icon will be visible to friendly soldiers nearby.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/sc...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
When set for an object (in BF, a landmine), the minefield warning icon will be visible to friendly soldiers nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddToProjectileList.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddToCollisionGroup&amp;diff=512</id>
		<title>ObjectTemplate.AddToCollisionGroup</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddToCollisionGroup&amp;diff=512"/>
		<updated>2008-11-01T01:46:01Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == This property sets how the object reacts to other objects and projectiles.   c_CGLadders - Acts as a ladder when touched c_CGProjectiles - Allows bullets to pass thro...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
This property sets how the object reacts to other objects and projectiles. &lt;br /&gt;
&lt;br /&gt;
c_CGLadders - Acts as a ladder when touched&lt;br /&gt;
c_CGProjectiles - Allows bullets to pass through it (e.g., fencing)&lt;br /&gt;
c_CGLandscape -- Will collide only with the landscape (never used in BF) &lt;br /&gt;
&lt;br /&gt;
.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddToCollisionGroup.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddTemplate&amp;diff=510</id>
		<title>ObjectTemplate.AddTemplate</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddTemplate&amp;diff=510"/>
		<updated>2008-11-01T00:40:12Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == This command property is used to attach a child object to another object. Any SetPosition and SetRotation commands following this will apply to the attached object, u...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
This command property is used to attach a child object to another object. Any SetPosition and SetRotation commands following this will apply to the attached object, until another AddTemplate command is encountered. &lt;br /&gt;
&lt;br /&gt;
The first argument is the unique name of the object, set by a Create command. &lt;br /&gt;
&lt;br /&gt;
For an example, see the HasStartEffect property, which shows a muzzle-flash effect attached to the barrel of a defgun.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddTemplate.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddLinePoint&amp;diff=509</id>
		<title>ObjectTemplate.AddLinePoint</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddLinePoint&amp;diff=509"/>
		<updated>2008-11-01T00:38:19Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
This adds a point on a polyline to create an AreaObject for audio. The area defined represents where the sound is heard. This technique is used for rivers, lakes, coastlines, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddLinePoint.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddSkeletonIK&amp;diff=508</id>
		<title>ObjectTemplate.AddSkeletonIK</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddSkeletonIK&amp;diff=508"/>
		<updated>2008-11-01T00:32:30Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == IK is short for &amp;quot;Inverse Kinematics&amp;quot;, in which the movement of one object affects the movements of other objects. This property is used in the APCs and other vehicles...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
IK is short for &amp;quot;Inverse Kinematics&amp;quot;, in which the movement of one object affects the movements of other objects. This property is used in the APCs and other vehicles, AA emplacements, etc. It makes the soldier hold onto the gun or steering wheel as it moves. The object&#039;s movement affects not only the hands, but in turn hands will pull the arms and torso along.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddSkeletonIK.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddLinePoint&amp;diff=507</id>
		<title>ObjectTemplate.AddLinePoint</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddLinePoint&amp;diff=507"/>
		<updated>2008-11-01T00:32:03Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
This adds a point on a polyline to create an AreaObject for audio. The area defined represents where the sound is heard. This technique is used for rivers, lakes, coastlines, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddSkeletonIK.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddRootSpeed&amp;diff=506</id>
		<title>ObjectTemplate.AddRootSpeed</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddRootSpeed&amp;diff=506"/>
		<updated>2008-11-01T00:29:59Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == When set to 0, the speed of the weapon itself is not added to the velocity of the shot. This is set for most hand weapons.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
When set to 0, the speed of the weapon itself is not added to the velocity of the shot. This is set for most hand weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddRootSpeed.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddPcoPosId&amp;diff=505</id>
		<title>ObjectTemplate.AddPcoPosId</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddPcoPosId&amp;diff=505"/>
		<updated>2008-11-01T00:27:34Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == This allows you to set the object to jump to only specific PlayerControlObject (PCO) positions specified by SetPcoId. For example, this property is used in the destro...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
This allows you to set the object to jump to only specific PlayerControlObject (PCO) positions specified by SetPcoId. For example, this property is used in the destroyers so that you can jump only between the bow and stern positions and not the machineguns.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddPcoPosId.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddObjectiveSpawnerToComposite&amp;diff=504</id>
		<title>ObjectTemplate.AddObjectiveSpawnerToComposite</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddObjectiveSpawnerToComposite&amp;diff=504"/>
		<updated>2008-11-01T00:26:20Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == For Objective Mode battles, this property adds an objective object to the ANDCompositeObjective object.&amp;lt;br&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/Obje...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
For Objective Mode battles, this property adds an objective object to the ANDCompositeObjective object.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddObjectiveSpawnerToComposite.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddLinePoint&amp;diff=502</id>
		<title>ObjectTemplate.AddLinePoint</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddLinePoint&amp;diff=502"/>
		<updated>2008-11-01T00:20:14Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == This adds a point on a polyline to create an AreaObject for audio. The area defined represents where the sound is heard. This technique is used for rivers, lakes, coa...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
This adds a point on a polyline to create an AreaObject for audio. The area defined represents where the sound is heard. This technique is used for rivers, lakes, coastlines, etc.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddLinePoint.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddAmmoType&amp;diff=498</id>
		<title>ObjectTemplate.AddAmmoType</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddAmmoType&amp;diff=498"/>
		<updated>2008-11-01T00:08:06Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
&#039;&#039;AddAmmoType&#039;&#039; describes which ammo type a supply point provides (see AmmoType), and how much per second. A supply point (e.g. ammo box, repair pad, hangar, APC) can provide more than one type of ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The first argument is the type of ammo provided. The second argument is the amount of ammo this ammo supply point has to give out; &amp;quot;-1&amp;quot; means &amp;quot;infinite&amp;quot;, and setting it to a number limits the number of reloads. The third argument is the amount of ammo of that type that is resupplied per second. The fourth is how fast the ammo box itself reloads, if argument two is not set to &amp;quot;-1&amp;quot; (this last argument is not used in any BF1942 battles, and so, according to the coders, may not actually work).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is an example, for the soldier ammo box:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ObjectTemplate.AddAmmoType 1 -1 15 0&lt;br /&gt;
 ObjectTemplate.AddAmmoType 2 -1 1.2 0&lt;br /&gt;
 ObjectTemplate.AddAmmoType 3 -1 1.2 0&lt;br /&gt;
&lt;br /&gt;
So, bullets are resupplied at 15 rounds per second, and grenades, exppacks, mines, and bazooka shells are resupplied at 1.2 per second.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The ammo boxes and APCs are interesting in that two supply points are defined for each, one with a low Radius that supplies and heals soldiers, and one outside, that supplies only vehicles with WorkOnVehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is the ammo type list, same as for AmmoType:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1 - rifles, handguns, SMGs&amp;lt;br&amp;gt;&lt;br /&gt;
2 - exppack, landmine&amp;lt;br&amp;gt;&lt;br /&gt;
3 - bazooka, Calliope tank shells&amp;lt;br&amp;gt;&lt;br /&gt;
6 - jeep and scout car horn&amp;lt;br&amp;gt;&lt;br /&gt;
7 - axis bombs&amp;lt;br&amp;gt;&lt;br /&gt;
8 - MG42, axis plane guns&amp;lt;br&amp;gt;&lt;br /&gt;
9 - allied bombs, Junkers bombs&amp;lt;br&amp;gt;&lt;br /&gt;
10 - Browning MG, allied plane guns, Junkers&#039; belly gun&amp;lt;br&amp;gt;&lt;br /&gt;
14 - PT boat machineguns&amp;lt;br&amp;gt;&lt;br /&gt;
15 - PT boat torpedoes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddAmmoType.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddAmmoType&amp;diff=497</id>
		<title>ObjectTemplate.AddAmmoType</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddAmmoType&amp;diff=497"/>
		<updated>2008-11-01T00:05:35Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
&#039;&#039;AddAmmoType&#039;&#039; describes which ammo type a supply point provides (see AmmoType), and how much per second. A supply point (e.g. ammo box, repair pad, hangar, APC) can provide more than one type of ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The first argument is the type of ammo provided. The second argument is the amount of ammo this ammo supply point has to give out; &amp;quot;-1&amp;quot; means &amp;quot;infinite&amp;quot;, and setting it to a number limits the number of reloads. The third argument is the amount of ammo of that type that is resupplied per second. The fourth is how fast the ammo box itself reloads, if argument two is not set to &amp;quot;-1&amp;quot; (this last argument is not used in any BF1942 battles, and so, according to the coders, may not actually work).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is an example, for the soldier ammo box:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ObjectTemplate.AddAmmoType 1 -1 15 0&lt;br /&gt;
 ObjectTemplate.AddAmmoType 2 -1 1.2 0&lt;br /&gt;
 ObjectTemplate.AddAmmoType 3 -1 1.2 0&lt;br /&gt;
&lt;br /&gt;
So, bullets are resupplied at 15 rounds per second, and grenades, exppacks, mines, and bazooka shells are resupplied at 1.2 per second.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The ammo boxes and APCs are interesting in that two supply points are defined for each, one with a low Radius that supplies and heals soldiers, and one outside, that supplies only vehicles with WorkOnVehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is the ammo type list, same as for AmmoType:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1 - rifles, handguns, SMGs&amp;lt;br&amp;gt;&lt;br /&gt;
2 - exppack, landmine&amp;lt;br&amp;gt;&lt;br /&gt;
3 - bazooka, Calliope tank shells&amp;lt;br&amp;gt;&lt;br /&gt;
6 - jeep and scout car horn&amp;lt;br&amp;gt;&lt;br /&gt;
7 - axis bombs&amp;lt;br&amp;gt;&lt;br /&gt;
8 - MG42, axis plane guns&amp;lt;br&amp;gt;&lt;br /&gt;
9 - allied bombs, Junkers bombs&amp;lt;br&amp;gt;&lt;br /&gt;
10 - Browning MG, allied plane guns, Junkers&#039; belly gun&amp;lt;br&amp;gt;&lt;br /&gt;
14 - PT boat machineguns&amp;lt;br&amp;gt;&lt;br /&gt;
15 - PT boat torpedoes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddAmmoType.shtm Source and more details]&#039;&#039;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddEmitterSpeed&amp;diff=495</id>
		<title>ObjectTemplate.AddEmitterSpeed</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddEmitterSpeed&amp;diff=495"/>
		<updated>2008-11-01T00:03:01Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == When set, &amp;#039;&amp;#039;AddEmitterSpeed&amp;#039;&amp;#039; makes the emitter particle speed to be the same as the speed at which the emitter is moving.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.games...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
When set, &#039;&#039;AddEmitterSpeed&#039;&#039; makes the emitter particle speed to be the same as the speed at which the emitter is moving.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddEmitterSpeed.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevYaw&amp;diff=494</id>
		<title>ObjectTemplate.AddDevYaw</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevYaw&amp;diff=494"/>
		<updated>2008-11-01T00:01:54Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/A...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddDevYaw.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevWalk&amp;diff=492</id>
		<title>ObjectTemplate.AddDevWalk</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevWalk&amp;diff=492"/>
		<updated>2008-11-01T00:00:58Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: /* MDT description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddDevWalk.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevWalk&amp;diff=491</id>
		<title>ObjectTemplate.AddDevWalk</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevWalk&amp;diff=491"/>
		<updated>2008-11-01T00:00:44Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description ==  OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
 OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddDevWalk.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevStrafe&amp;diff=490</id>
		<title>ObjectTemplate.AddDevStrafe</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevStrafe&amp;diff=490"/>
		<updated>2008-10-31T23:59:51Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/A...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddDevStrafe.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevRun&amp;diff=489</id>
		<title>ObjectTemplate.AddDevRun</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevRun&amp;diff=489"/>
		<updated>2008-10-31T23:57:39Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/A...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddDevRun.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevPitch&amp;diff=488</id>
		<title>ObjectTemplate.AddDevPitch</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevPitch&amp;diff=488"/>
		<updated>2008-10-31T23:56:40Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/A...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddDevPitch.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevJump&amp;diff=487</id>
		<title>ObjectTemplate.AddDevJump</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevJump&amp;diff=487"/>
		<updated>2008-10-31T23:55:49Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/A...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddDevJump.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevFire&amp;diff=486</id>
		<title>ObjectTemplate.AddDevFire</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddDevFire&amp;diff=486"/>
		<updated>2008-10-31T23:54:49Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/A...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
OBSOLETE! While present in a number of .con files, this property does nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddDevFire.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddChild&amp;diff=485</id>
		<title>ObjectTemplate.AddChild</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddChild&amp;diff=485"/>
		<updated>2008-10-31T23:52:33Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == : AddChild allows an effect to be linked to a weapon as a child. Usually this is used for muzzle flashes for handweapons and firearms. In other words, if you shoot th...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
: AddChild allows an effect to be linked to a weapon as a child. Usually this is used for muzzle flashes for handweapons and firearms. In other words, if you shoot the weapon and turn to the left, the effect stays attached to the weapon instead of staying in the same position.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddChild.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddArmorEffect&amp;diff=484</id>
		<title>ObjectTemplate.AddArmorEffect</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddArmorEffect&amp;diff=484"/>
		<updated>2008-10-31T23:50:50Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;AddArmorEffect&#039;&#039; property allows you to choose an effect when the objects drops below a certain number of hitpoints. The effect will stay on until it reaches the next armor effect. &lt;br /&gt;
&lt;br /&gt;
For example, the Corsair shows that when the Hitpoints of the vehicle reaches 65, it will start the effect &#039;&#039;em_corsairDamage&#039;&#039; at a position of 0/0.103/2.11 relative to the center of the plane. The effect em_PlaneDamage will also begin. These effects will stay active until 20 hitpoints are reached, them the &#039;&#039;e_corsairFire&#039;&#039; effect will start and the previous effects will disappear. -1 hitpoints has a special meaning that the object is in water. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ObjectTemplate.addArmorEffect 65 em_CorsairDamage 0/0.103/2.11&lt;br /&gt;
 ObjectTemplate.addArmorEffect 65 em_PlaneDamage 0/0.103/2.61&lt;br /&gt;
 ObjectTemplate.addArmorEffect 20 e_CorsairFire 0/1/3&lt;br /&gt;
 ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0&lt;br /&gt;
 ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Corsair 0/0/0&lt;br /&gt;
 ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddArmorEffect.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddArmorEffect&amp;diff=483</id>
		<title>ObjectTemplate.AddArmorEffect</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddArmorEffect&amp;diff=483"/>
		<updated>2008-10-31T23:48:20Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: The AddArmorEffect property allows you to choose an effect when the objects drops below a certain number of hitpoints. The effect will stay on until it reaches the next armor effect.   For...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AddArmorEffect property allows you to choose an effect when the objects drops below a certain number of hitpoints. The effect will stay on until it reaches the next armor effect. &lt;br /&gt;
&lt;br /&gt;
For example, the Corsair shows that when the Hitpoints of the vehicle reaches 65, it will start the effect em_corsairDamage at a position of 0/0.103/2.11 relative to the center of the plane. The effect em_PlaneDamage will also begin. These effects will stay active until 20 hitpoints are reached, them the e_corsairFire effect will start and the previous effects will disappear. -1 hitpoints has a special meaning that the object is in water. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ObjectTemplate.addArmorEffect 65 em_CorsairDamage 0/0.103/2.11&lt;br /&gt;
 ObjectTemplate.addArmorEffect 65 em_PlaneDamage 0/0.103/2.61&lt;br /&gt;
 ObjectTemplate.addArmorEffect 20 e_CorsairFire 0/1/3&lt;br /&gt;
 ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0&lt;br /&gt;
 ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Corsair 0/0/0&lt;br /&gt;
 ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddArmorEffect.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.ActiveHeatIncrement&amp;diff=482</id>
		<title>ObjectTemplate.ActiveHeatIncrement</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.ActiveHeatIncrement&amp;diff=482"/>
		<updated>2008-10-31T23:46:51Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: /* MDT description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
A jetpack property. As the jetpack is used, it &amp;quot;heats up&amp;quot; (uses up its fuel). This value controls how rapidly the fuel is used.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ActiveHeatIncrement.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.ActiveHeatIncrement&amp;diff=481</id>
		<title>ObjectTemplate.ActiveHeatIncrement</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.ActiveHeatIncrement&amp;diff=481"/>
		<updated>2008-10-31T23:46:06Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: /* MDT description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
A jetpack property. As the jetpack is used, it &amp;quot;heats up&amp;quot; (uses up its fuel). This value controls how rapidly the fuel is used.br&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ActiveHeatIncrement.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.ActiveHeatIncrement&amp;diff=480</id>
		<title>ObjectTemplate.ActiveHeatIncrement</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.ActiveHeatIncrement&amp;diff=480"/>
		<updated>2008-10-31T23:45:52Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: /* MDT description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
A jetpack property. As the jetpack is used, it &amp;quot;heats up&amp;quot; (uses up its fuel). This value controls how rapidly the fuel is used.br/&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ActiveHeatIncrement.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.ActiveHeatIncrement&amp;diff=479</id>
		<title>ObjectTemplate.ActiveHeatIncrement</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.ActiveHeatIncrement&amp;diff=479"/>
		<updated>2008-10-31T23:45:40Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
A jetpack property. As the jetpack is used, it &amp;quot;heats up&amp;quot; (uses up its fuel). This value controls how rapidly the fuel is used.br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/ActiveHeatIncrement.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.Active&amp;diff=477</id>
		<title>ObjectTemplate.Active</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.Active&amp;diff=477"/>
		<updated>2008-10-31T23:43:13Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: /* MDT description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con in battle definitions, to set an object&#039;s CullRadiusScale. The argument is the object&#039;s name. Like Create, the object is open until another &#039;&#039;Active&#039;&#039; command or the end of file is encountered.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Active.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
Coming soon! (unless Pilot never gets around to putting it up, in which case this will be permanently blank.) &lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.ActiveHeatIncrement&amp;diff=476</id>
		<title>ObjectTemplate.ActiveHeatIncrement</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.ActiveHeatIncrement&amp;diff=476"/>
		<updated>2008-10-31T23:41:22Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con in battle definitions, to set an object&#039;s CullRadiusScale. The argument is the object&#039;s name. Like Create, the object is open until another &#039;&#039;Active&#039;&#039; command or the end of file is encountered.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Active.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
Coming soon! (unless Pilot never gets around to putting it up, in which case this will be permanently blank.) &lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.ActiveHeatIncrement&amp;diff=475</id>
		<title>ObjectTemplate.ActiveHeatIncrement</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.ActiveHeatIncrement&amp;diff=475"/>
		<updated>2008-10-31T23:40:33Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con in battle definitions, to set an object&#039;s CullRadiusScale. The argument is the object&#039;s name. Like Create, the object is open until another &#039;&#039;Active&#039;&#039; command or the end of file is encountered.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Active.shtm Source and more details]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
Coming soon! &lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.Active&amp;diff=474</id>
		<title>ObjectTemplate.Active</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.Active&amp;diff=474"/>
		<updated>2008-10-31T23:30:09Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page: == MDT description == This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MDT description ==&lt;br /&gt;
This property essentially reopens the definition of an object, so various properties of that object can be defined. In BF 1942 it is typically used in CullRadius.con in battle definitions, to set an object&#039;s CullRadiusScale. The argument is the object&#039;s name. Like Create, the object is open until another Active command or the end of file is encountered.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Active.shtm]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=Talk:WWII_Reality_(BF1942_mod)&amp;diff=380</id>
		<title>Talk:WWII Reality (BF1942 mod)</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=Talk:WWII_Reality_(BF1942_mod)&amp;diff=380"/>
		<updated>2008-06-26T03:17:00Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: /* JJ&amp;#039;s Suggestions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== JJ&#039;s Suggestions  ==&lt;br /&gt;
&lt;br /&gt;
Updated as of the 15 minute of the 11th hour of theTwenty-Fifth Day of the Sixth month in the year of our Lord (AD) 2008 (Eastern Standard Time)&lt;br /&gt;
--[[User:Jjxclan|Jjxclan]] 23:17, 25 June 2008 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Stationary Weapons in back of jeep&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Ammo box in back of jeep&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4. Casey Jones in railcars&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5. Moveable Circular Saw&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6. Barn Animals and sound fx&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
7. Sheath weapons and use fists&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
8. Bayonets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
9. The ability to switch classes at a spawn point or headquarters\&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
10. Show the person putting their head to the scope when zooming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
11. Get rid of the nametag floating above a person&#039;s name (suggested by HKS Snipes)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
12. Fish!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
13. Explosive Red Barrels&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
14. slower sinking ships&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=Talk:WWII_Reality_(BF1942_mod)&amp;diff=379</id>
		<title>Talk:WWII Reality (BF1942 mod)</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=Talk:WWII_Reality_(BF1942_mod)&amp;diff=379"/>
		<updated>2008-06-26T03:14:59Z</updated>

		<summary type="html">&lt;p&gt;Jjxclan: New page:  == JJ&amp;#039;s Suggestions  ==  Updated as of the 15 minute of the 11th hour of theTwenty-Fifth Day of the Sixth month in the year of our Lord (AD) 2008 (Eastern Standard Time)  1. Stationary We...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== JJ&#039;s Suggestions  ==&lt;br /&gt;
&lt;br /&gt;
Updated as of the 15 minute of the 11th hour of theTwenty-Fifth Day of the Sixth month in the year of our Lord (AD) 2008 (Eastern Standard Time)&lt;br /&gt;
&lt;br /&gt;
1. Stationary Weapons in back of jeep&lt;br /&gt;
2. Ammo box in back of jeep&lt;br /&gt;
4. Casey Jones in railcars&lt;br /&gt;
5. Moveable Circular Saw&lt;br /&gt;
6. Barn Animals and sound fx&lt;br /&gt;
7. Sheath weapons and use fists&lt;br /&gt;
8. Bayonets&lt;br /&gt;
9. The ability to switch classes at a spawn point or headquarters\&lt;br /&gt;
10. Show the person putting their head to the scope when zooming.&lt;br /&gt;
11. Get rid of the nametag floating above a person&#039;s name (suggested by HKS Snipes)&lt;br /&gt;
12. Fish!&lt;br /&gt;
13. Explosive Red Barrels&lt;br /&gt;
14. slower sinking ships&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
</feed>