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	<id>https://pilot51.com/w/index.php?action=history&amp;feed=atom&amp;title=MaterialManager.SetEffectTemplate</id>
	<title>MaterialManager.SetEffectTemplate - Revision history</title>
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	<updated>2026-05-03T23:46:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pilot51.com/w/index.php?title=MaterialManager.SetEffectTemplate&amp;diff=907&amp;oldid=prev</id>
		<title>Pilot 51: New page: == MDT Description == This property specifies what effect happens when a particular attacking Material hits an object&#039;s Material. For example, a bullethole could appear, or a piece of ceme...</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=MaterialManager.SetEffectTemplate&amp;diff=907&amp;oldid=prev"/>
		<updated>2008-11-20T16:12:23Z</updated>

		<summary type="html">&lt;p&gt;New page: == MDT Description == This property specifies what effect happens when a particular attacking Material hits an object&amp;#039;s Material. For example, a bullethole could appear, or a piece of ceme...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== MDT Description ==&lt;br /&gt;
This property specifies what effect happens when a particular attacking Material hits an object&amp;#039;s Material. For example, a bullethole could appear, or a piece of cement could fly off.&lt;br /&gt;
&lt;br /&gt;
To give a more in-depth example, a Thompson SMG shooting at heavy armor (file &amp;#039;&amp;#039;Game/damage_system/thomson.con&amp;#039;&amp;#039;) has the entry:&lt;br /&gt;
&lt;br /&gt;
 MaterialManager.AttGroup 216&lt;br /&gt;
 MaterialManager.DefGroup 50&lt;br /&gt;
 MaterialManager.DamageMod 0&lt;br /&gt;
 MaterialManager.SetEffectTemplate e_RichoMetal&lt;br /&gt;
&lt;br /&gt;
This last line specifies the e_RichoMetal effect, which is defined in &amp;#039;&amp;#039;objects/Effects/e_RichoMetal/Effects.con&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
 ObjectTemplate.Create EffectBundle e_RichoMetal&lt;br /&gt;
 ...property definitions follow...&lt;br /&gt;
&lt;br /&gt;
See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/Damage%20Tutorial/DamageTutorial.shtm Damage Tutorial] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/MaterialManager/Properties/SetEffectTemplate.shtm Source and more details]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Pilot 51</name></author>
	</entry>
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