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	<id>https://pilot51.com/w/index.php?action=history&amp;feed=atom&amp;title=ObjectTemplate.AddArmorEffect</id>
	<title>ObjectTemplate.AddArmorEffect - Revision history</title>
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	<updated>2026-05-03T17:41:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddArmorEffect&amp;diff=484&amp;oldid=prev</id>
		<title>Jjxclan at 23:50, 31 October 2008</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddArmorEffect&amp;diff=484&amp;oldid=prev"/>
		<updated>2008-10-31T23:50:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:50, 31 October 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The AddArmorEffect property allows you to choose an effect when the objects drops below a certain number of hitpoints. The effect will stay on until it reaches the next armor effect. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== MDT description ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, the Corsair shows that when the Hitpoints of the vehicle reaches 65, it will start the effect em_corsairDamage at a position of 0/0.103/2.11 relative to the center of the plane. The effect em_PlaneDamage will also begin. These effects will stay active until 20 hitpoints are reached, them the e_corsairFire effect will start and the previous effects will disappear. -1 hitpoints has a special meaning that the object is in water.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &#039;&#039;AddArmorEffect&#039;&#039; property allows you to choose an effect when the objects drops below a certain number of hitpoints. The effect will stay on until it reaches the next armor effect. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, the Corsair shows that when the Hitpoints of the vehicle reaches 65, it will start the effect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;em_corsairDamage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;at a position of 0/0.103/2.11 relative to the center of the plane. The effect em_PlaneDamage will also begin. These effects will stay active until 20 hitpoints are reached, them the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;e_corsairFire&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;effect will start and the previous effects will disappear. -1 hitpoints has a special meaning that the object is in water.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddArmorEffect&amp;diff=483&amp;oldid=prev</id>
		<title>Jjxclan: New page: The AddArmorEffect property allows you to choose an effect when the objects drops below a certain number of hitpoints. The effect will stay on until it reaches the next armor effect.   For...</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddArmorEffect&amp;diff=483&amp;oldid=prev"/>
		<updated>2008-10-31T23:48:20Z</updated>

		<summary type="html">&lt;p&gt;New page: The AddArmorEffect property allows you to choose an effect when the objects drops below a certain number of hitpoints. The effect will stay on until it reaches the next armor effect.   For...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The AddArmorEffect property allows you to choose an effect when the objects drops below a certain number of hitpoints. The effect will stay on until it reaches the next armor effect. &lt;br /&gt;
&lt;br /&gt;
For example, the Corsair shows that when the Hitpoints of the vehicle reaches 65, it will start the effect em_corsairDamage at a position of 0/0.103/2.11 relative to the center of the plane. The effect em_PlaneDamage will also begin. These effects will stay active until 20 hitpoints are reached, them the e_corsairFire effect will start and the previous effects will disappear. -1 hitpoints has a special meaning that the object is in water. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ObjectTemplate.addArmorEffect 65 em_CorsairDamage 0/0.103/2.11&lt;br /&gt;
 ObjectTemplate.addArmorEffect 65 em_PlaneDamage 0/0.103/2.61&lt;br /&gt;
 ObjectTemplate.addArmorEffect 20 e_CorsairFire 0/1/3&lt;br /&gt;
 ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0&lt;br /&gt;
 ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Corsair 0/0/0&lt;br /&gt;
 ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddArmorEffect.shtm Source and more details]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
	</entry>
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