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	<id>https://pilot51.com/w/index.php?action=history&amp;feed=atom&amp;title=ObjectTemplate.AddSkeletonIK</id>
	<title>ObjectTemplate.AddSkeletonIK - Revision history</title>
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	<updated>2026-05-03T01:04:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.AddSkeletonIK&amp;diff=508&amp;oldid=prev</id>
		<title>Jjxclan: New page: == MDT description == IK is short for &quot;Inverse Kinematics&quot;, in which the movement of one object affects the movements of other objects. This property is used in the APCs and other vehicles...</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.AddSkeletonIK&amp;diff=508&amp;oldid=prev"/>
		<updated>2008-11-01T00:32:30Z</updated>

		<summary type="html">&lt;p&gt;New page: == MDT description == IK is short for &amp;quot;Inverse Kinematics&amp;quot;, in which the movement of one object affects the movements of other objects. This property is used in the APCs and other vehicles...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== MDT description ==&lt;br /&gt;
IK is short for &amp;quot;Inverse Kinematics&amp;quot;, in which the movement of one object affects the movements of other objects. This property is used in the APCs and other vehicles, AA emplacements, etc. It makes the soldier hold onto the gun or steering wheel as it moves. The object&amp;#039;s movement affects not only the hands, but in turn hands will pull the arms and torso along.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/AddSkeletonIK.shtm Source and more details]&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Jjxclan</name></author>
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