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	<id>https://pilot51.com/w/index.php?action=history&amp;feed=atom&amp;title=ObjectTemplate.Maxhitpoints</id>
	<title>ObjectTemplate.Maxhitpoints - Revision history</title>
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	<updated>2026-05-03T18:35:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.Maxhitpoints&amp;diff=816&amp;oldid=prev</id>
		<title>Pilot 51: New page: == MDT description == The maximum number of hitpoints an object can have, i.e. when fully repaired. Normally this amount is the same as Hitpoints, which determines the initial state of the...</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.Maxhitpoints&amp;diff=816&amp;oldid=prev"/>
		<updated>2008-11-20T08:57:23Z</updated>

		<summary type="html">&lt;p&gt;New page: == MDT description == The maximum number of hitpoints an object can have, i.e. when fully repaired. Normally this amount is the same as Hitpoints, which determines the initial state of the...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== MDT description ==&lt;br /&gt;
The maximum number of hitpoints an object can have, i.e. when fully repaired. Normally this amount is the same as Hitpoints, which determines the initial state of the object. It is possible to have Hitpoints be lower than &amp;#039;&amp;#039;Maxhitpoints&amp;#039;&amp;#039;, i.e., all objects of that type will spawn on the battlefield in a damaged state.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/Maxhitpoints.shtm Source and more details]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Pilot 51</name></author>
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