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	<title>ObjectTemplate.SetRandomGeometries - Revision history</title>
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	<updated>2026-05-03T13:31:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.SetRandomGeometries&amp;diff=627&amp;oldid=prev</id>
		<title>Pilot 51: New page: == MDT description == This property sets the number of objects to choose from when the object is spawned. It modifies the name used in an AddTemplate property definition. Typically it is u...</title>
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		<updated>2008-11-17T22:52:24Z</updated>

		<summary type="html">&lt;p&gt;New page: == MDT description == This property sets the number of objects to choose from when the object is spawned. It modifies the name used in an AddTemplate property definition. Typically it is u...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== MDT description ==&lt;br /&gt;
This property sets the number of objects to choose from when the object is spawned. It modifies the name used in an AddTemplate property definition. Typically it is used for choosing a different head for a soldier from a few different ones.&lt;br /&gt;
&lt;br /&gt;
For example, for the British soldier definition in &amp;#039;&amp;#039;objects/Soldiers/BritishSoldier/Objects.con&amp;#039;&amp;#039; there are the lines:&lt;br /&gt;
&lt;br /&gt;
 ObjectTemplate.addTemplate BritSoldierComplexHead&lt;br /&gt;
 ObjectTemplate.setRandomGeometries 3&lt;br /&gt;
&lt;br /&gt;
Later in the file are the lines:&lt;br /&gt;
&lt;br /&gt;
 ObjectTemplate.create AnimatedBundle BritSoldierComplexHead1&lt;br /&gt;
 ObjectTemplate.createSkeleton animations/UsFace.ske&lt;br /&gt;
 ObjectTemplate.geometry Soldier/BritComplexHead1&lt;br /&gt;
 ObjectTemplate.hasDynamicShadow 1&lt;br /&gt;
&lt;br /&gt;
 ObjectTemplate.create AnimatedBundle BritSoldierComplexHead2&lt;br /&gt;
 ObjectTemplate.createSkeleton animations/UsFace.ske&lt;br /&gt;
 ObjectTemplate.geometry Soldier/BritComplexHead2&lt;br /&gt;
 ObjectTemplate.hasDynamicShadow 1&lt;br /&gt;
&lt;br /&gt;
 ObjectTemplate.create AnimatedBundle BritSoldierComplexHead3&lt;br /&gt;
 ObjectTemplate.createSkeleton animations/UsFace.ske&lt;br /&gt;
 ObjectTemplate.geometry Soldier/BritComplexHead3&lt;br /&gt;
 ObjectTemplate.hasDynamicShadow 1&lt;br /&gt;
&lt;br /&gt;
The added template name, &amp;#039;&amp;#039;BritSoldierComplexHead&amp;#039;&amp;#039;, will then have the number 1, 2, or 3 appended to it at random when the object appears, which will choose which head name to use.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetRandomGeometries.shtm Source and more details]&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Pilot 51</name></author>
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