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	<id>https://pilot51.com/w/index.php?action=history&amp;feed=atom&amp;title=ObjectTemplate.SetSpawnId</id>
	<title>ObjectTemplate.SetSpawnId - Revision history</title>
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	<updated>2026-05-04T16:48:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pilot51.com/w/index.php?title=ObjectTemplate.SetSpawnId&amp;diff=642&amp;oldid=prev</id>
		<title>Pilot 51: New page: == MDT description == Each spawn point must have its own unique ID number. These ID numbers cannot be reused. It is best to start from 0 and go up from there. If you have 30 different spaw...</title>
		<link rel="alternate" type="text/html" href="https://pilot51.com/w/index.php?title=ObjectTemplate.SetSpawnId&amp;diff=642&amp;oldid=prev"/>
		<updated>2008-11-17T23:23:13Z</updated>

		<summary type="html">&lt;p&gt;New page: == MDT description == Each spawn point must have its own unique ID number. These ID numbers cannot be reused. It is best to start from 0 and go up from there. If you have 30 different spaw...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== MDT description ==&lt;br /&gt;
Each spawn point must have its own unique ID number. These ID numbers cannot be reused. It is best to start from 0 and go up from there. If you have 30 different spawn points in your map, you will need 30 different spawn id&amp;#039;s (0-29). This is completely different from the SetGroup parameter.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetSpawnId.shtm Source and more details]&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Additional Description ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Battlefield 1942]]&lt;/div&gt;</summary>
		<author><name>Pilot 51</name></author>
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