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  • 21:22, 17 November 2008 diff hist +446 N ObjectTemplate.SetAmomBarTextPosXNew page: == MDT description == '''DEPRECATED!''' For adjusting the Y position of the ammo bar text number of bullets in the HUD. The spelling of this control was corrected to SetAmmoBarTextPosX; ei... current
  • 21:21, 17 November 2008 diff hist +421 N ObjectTemplate.SetAmomBarPosYNew page: == MDT description == '''DEPRECATED!''' For adjusting the Y position of the ammo bar image in the HUD. The spelling of this control was corrected to SetAmmoBarPosX; either is valid, but th... current
  • 21:20, 17 November 2008 diff hist +421 N ObjectTemplate.SetAmomBarPosXNew page: == MDT description == '''DEPRECATED!''' For adjusting the X position of the ammo bar image in the HUD. The spelling of this control was corrected to SetAmmoBarPosX; either is valid, but th... current
  • 21:19, 17 November 2008 diff hist +650 N ObjectTemplate.SetAmmoIconNew page: == MDT description == Sets which ammo icon is displayed for some handweapons, e.g. in file ''Objects/HandWeapons/Bazooka/Objects.con''. There are icons for artillery, bazooka shells, bombs... current
  • 21:14, 17 November 2008 diff hist +412 N ObjectTemplate.SetAmmoBarTextPosYNew page: == MDT description == For adjusting the Y position of the ammo bar text number of bullets in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarTextPosY; either ... current
  • 21:13, 17 November 2008 diff hist +412 N ObjectTemplate.SetAmmoBarTextPosXNew page: == MDT description == For adjusting the X position of the ammo bar text number of bullets in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarTextPosX; either ... current
  • 21:12, 17 November 2008 diff hist +565 N ObjectTemplate.SetAmmoBarSizeNew page: == MDT description == Sets the height of the useful area of the ammo clip, along with SetAmmoBar and SetAmmoBarFill. The ammo clip image itself always has a height of a power of 2; this se... current
  • 21:12, 17 November 2008 diff hist +387 N ObjectTemplate.SetAmmoBarPosYNew page: == MDT description == For adjusting the Y position of the ammo bar image in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarPosY; either is valid.<br> <br> ''... current
  • 21:11, 17 November 2008 diff hist +387 N ObjectTemplate.SetAmmoBarPosXNew page: == MDT description == For adjusting the X position of the ammo bar image in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarPosX; either is valid.<br> <br> ''... current
  • 21:10, 17 November 2008 diff hist +683 N ObjectTemplate.SetAmmoBarFillNew page: == MDT description == Sets the icon to show the ammo clip, along with SetAmmoBar and SetAmmoBarSize. The filepath is relative to the Menu.rfa's Texture directory, e.g. "Ingame[/Magbar Pist... current
  • 21:09, 17 November 2008 diff hist +401 N ObjectTemplate.SetAmmoBarNew page: == MDT description == Sets the icon to show the ammo clip, along with SetAmmoBarFill and SetAmmoBarSize. See SetHudAmmoType for an explanation, and the HUD Icon Tutorial for related inform... current
  • 21:07, 17 November 2008 diff hist +390 N ObjectTemplate.ReloadtimeNew page: == MDT description == Time to reload the weapon with a new clip, after MagSize of bullets or whatever is used up and an AutoReload is specified or manual reload ("R") command is done.<br> ... current
  • 21:07, 17 November 2008 diff hist +489 N ObjectTemplate.RecoilSpeedNew page: == MDT description == How fast a gun recoils. Used for the barrels of machineguns, tanks, artillery, A-T gun, and twice (in an odd way) in the Yamato (but not any other ships). Typical va... current
  • 21:06, 17 November 2008 diff hist +362 N ObjectTemplate.RecoilSizeNew page: == MDT description == For vehicle gun barrels, how far the weapon recoils back on each shot. Typical values: 3 for flak, 3 to 14 for tanks, 50 for defgun.<br> <br> ''[http://mdt.planetbat... current
  • 21:05, 17 November 2008 diff hist +276 N ObjectTemplate.RightAngleMultiplierNew page: == MDT description == Sherman Calliope SeatObject property.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/RightAngleMultiplier.shtm Source and mo... current
  • 21:04, 17 November 2008 diff hist +415 N ObjectTemplate.RepairFactorNew page: == MDT description == The repair factor is for the engineer's repair kit. For example objectTemplate.RepairFactor 0.15 gives is how much is repaired per 1/30th of a second, i.e. 4.5 Hit... current
  • 21:02, 17 November 2008 diff hist +433 N ObjectTemplate.RememberExcessInputNew page: == MDT description == Normally an object will stop at max/min rotation. If this property is set to 1 (true), it means a delay will occur when returning to the initial setting if the input ... current
  • 20:46, 17 November 2008 diff hist +1,381 N ObjectTemplate.RadiusNew page: == MDT description == Depending on the type of object, ''Radius'' can mean different things. For ControlPoint objects (i.e., flags), the radius determines how close a soldier must be to a... current
  • 20:44, 17 November 2008 diff hist +371 N ObjectTemplate.ScanForEnemySonarsNew page: == MDT description == This property specifies whether this object detects other enemy sonar objects. It is set to c_True (same as "1") for submarine sonars.<br> <br> ''[http://mdt.planetba... current
  • 20:43, 17 November 2008 diff hist +306 N ObjectTemplate.SaveInSeparateFileNew page: == MDT description == This property is valid for only the debug version of the game engine.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SaveInS... current

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