ObjectTemplate.SetInputToYaw

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MDT description

Sets which keys control the first value of the x/y/z values of the object, the yaw (right/left) angle. The argument maps an input device to change this value:

c_PIMenuSelect3
c_PIMouseLookX - horizontal mouse movement
c_PIMouseLookY - vertical mouse movement
c_PINone - no input
c_PIPitch - up and down movement keys (down and up arrow by default)
c_PIRoll - rudder control
c_PIThrottle - throttle/forward and backward movement keys (W and S by default)
c_PIYaw - sideways movement keys (A and D by default)


Source and more details

Additional Description