ObjectTemplate.Maxhitpoints
		
		
		
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MDT description
The maximum number of hitpoints an object can have, i.e. when fully repaired. Normally this amount is the same as Hitpoints, which determines the initial state of the object. It is possible to have Hitpoints be lower than Maxhitpoints, i.e., all objects of that type will spawn on the battlefield in a damaged state.
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Additional Description