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- 21:48, 17 November 2008 diff hist +637 N ObjectTemplate.SetFloatMinLift New page: == MDT description == This property is set for ships in their Physics.con files. It sets the minimum lift a floater can exert, compared to gravity (i.e., the speed at which a floater can d... current
- 21:47, 17 November 2008 diff hist +637 N ObjectTemplate.SetFloatMaxLift New page: == MDT description == This property is set for ships in their Physics.con files. It sets the maximum lift a floater can exert, compared to gravity (i.e., the speed at which a floater can d... current
- 21:45, 17 November 2008 diff hist +399 N ObjectTemplate.SetFlareColor New page: == MDT description == This property modifies the sun's lens flare color and alpha (transparency: 0 is fully transparent, 255 is opaque). The second argument is which lens flare is affected... current
- 21:44, 17 November 2008 diff hist +874 N ObjectTemplate.SetFlapLift New page: == MDT description == This property sets the amount of lift for a Wing object as it is rotated. SetFlapLift provides lift dependent on what the angle of the flap is, and so can be the com... current
- 21:43, 17 November 2008 diff hist +974 N ObjectTemplate.SetFireDev New page: == MDT description == How much deviance should be added when you fire. The arguments mean: x - the base deviance of a shot y - amount added per shot z - amount reduced per server-frame... current
- 21:41, 17 November 2008 diff hist +455 N ObjectTemplate.SetEntryRadius New page: == MDT description == Sets the radius away from an EntryPoint within which a soldier can enter the vehicle. If a soldier is standing within this radius of the entry point, they will enter ... current
- 21:40, 17 November 2008 diff hist +891 N ObjectTemplate.SetEngineType New page: == MDT description == This property is used in Engine objects to specify where the engine will generate thrust. It is one of the following: c_ETLand - Thrust generated through child spri... current
- 21:38, 17 November 2008 diff hist +531 N ObjectTemplate.SetDifferential New page: == MDT description == How much effect the different gears have on the power transmitted to "wheels". A low differential means the high gear is not much different than low gear. A high diff... current
- 21:37, 17 November 2008 diff hist +678 N ObjectTemplate.SetDevMod New page: == MDT description == This property modifies how a HandFireArms object fires depending on the soldier's stance (standing, crouching, prone). It modifies the deviance (in degrees); typicall... current
- 21:36, 17 November 2008 diff hist +616 N ObjectTemplate.SetDamping New page: == MDT description == The Grip property makes the wheel roll as the vehicle moves (provided it's occupied) and the strength (SetStrength) and damping set the characteristics of the spring.... current
- 21:35, 17 November 2008 diff hist +298 N ObjectTemplate.SetCrossHairType New page: == MDT description == Sets the type of cross hair to be used (defined in menu files).<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetCrossHairT... current
- 21:33, 17 November 2008 diff hist +464 N ObjectTemplate.SetControlPointIcon New page: == MDT description == This property defines what flag icon is used on the minimap when a soldier's side controls a flag. See the [http://mdt.planetbattlefield.gamespy.com/Tutorials/HUD%20... current
- 21:31, 17 November 2008 diff hist +469 N ObjectTemplate.SetContinousRotationSpeed New page: == MDT description == This property sets the movement speed for constantly moving objects. It is for setting an automatic rotation speed, for static objects such as windmills and radars. N... current
- 21:29, 17 November 2008 diff hist +264 N ObjectTemplate.SetBoneName New page: == MDT description == Used to attach kit parts to bones.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetBoneName.shtm Source and more details]'... current
- 21:28, 17 November 2008 diff hist +290 N ObjectTemplate.SetAutomaticYawStabilization New page: == MDT description == Another name for AutomaticYawStabilization.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetAutomaticYawStabilization.shtm... current
- 21:27, 17 November 2008 diff hist +767 N ObjectTemplate.SetAutomaticReset New page: == MDT description == This is used to modify the effect of a key or button on the pitch, rotation, etc. If set to 1, it resets the throttle to zero after user input is removed. If this pro... current
- 21:26, 17 November 2008 diff hist +294 N ObjectTemplate.SetAutomaticPitchStabilization New page: == MDT description == Another name for AutomaticPitchStabilization.<br> <br> ''[http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/SetAutomaticPitchStabilization.... current
- 21:25, 17 November 2008 diff hist +523 N ObjectTemplate.SetAnimationState New page: == MDT description == Allows you to set the animation used for the skeleton. The name specifies a .baf file located under the ''Animations'' folder. Normally used for specifying the flag a... current
- 21:24, 17 November 2008 diff hist +477 N ObjectTemplate.SetAnimatedTextureSpeed New page: == MDT description == Sets the amount the u/v texture coordinates change per update. It is used for texture animation. For example, this can be used to move the UV coordinates of a tank tr... current
- 21:23, 17 November 2008 diff hist +446 N ObjectTemplate.SetAmomBarTextPosY New page: == MDT description == '''DEPRECATED!''' For adjusting the Y position of the ammo bar text number of bullets in the HUD. The spelling of this control was corrected to SetAmmoBarTextPosX; ei... current